FEditorCloseEvent

Delegate broadcast after [UEditorEngine::Tick](API\Editor\UnrealEd\Editor\UEditorEngine\Tick) has been called (or [UGameEngine::Tick](API\Runtime\Engine\Engine\UGameEngine\Tick) in standalone)

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

UEngine::FEditorCloseEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

class FEditorCloseEvent : public TBaseMulticastDelegate_NoParams< void >

Remarks

Delegate broadcast after UEditorEngine::Tick has been called (or UGameEngine::Tick in standalone)

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