| TBaseMulticastDelegate_ThreeParams< void, UWorld , UNetDriver , ENetworkLagState::Type >
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
class FOnNetworkLagStateChanged : public TBaseMulticastDelegate_ThreeParams< void, UWorld , UNetDriver , ENetworkLagState::Type >
Network lag detected. For the server this means all clients are timing out. On the client it means you are timing out.