FWorldContextDestroyedEvent

Triggered when a world context is destroyed.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, FWorldContext & >

UEngine::FWorldContextDestroyedEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

class FWorldContextDestroyedEvent : public TBaseMulticastDelegate_OneParam< void, FWorldContext & >

Remarks

Triggered when a world context is destroyed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss