Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
ULocalPlayer * FindFirstLocalPlayerFromControllerId
(
int32 ControllerId
) const
Returns the first ULocalPlayer that matches the given ControllerId. This will search across all world contexts.