| UEngine::LoadMap()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual bool LoadMap
(
FWorldContext & WorldContext,
FURL URL,
class UPendingNetGame * Pending,
FString & Error
)