UEngine::LoadPackagesFully

Loads the PerMapPackages for the given map, and adds them to the RootSet

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void LoadPackagesFully
(
    UWorld * InWorld,
    EFullyLoadPackageType FullyLoadType,
    const FString & Tag
)

Remarks

Loads the PerMapPackages for the given map, and adds them to the RootSet

Parameters

Parameter

Description

FullyLoadType

When to load the packages (based on map, GameMode, etc)

Tag

Name of the map/game to load packages for

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