UEngine::MakeSureMapNameIsValid

Makes sure map name is a long package name.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool MakeSureMapNameIsValid
(
    FString & InOutMapName
)

Remarks

Makes sure map name is a long package name.

Parameters

Parameter

Description

InOutMapName

Map name. In non-final builds code will attempt to convert to long package name if short name is provided.

true

if the map name was valid, false otherwise.

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