UEngine::PerformanceCapture

Capture screenshots and performance metrics

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void PerformanceCapture
(
    UWorld * World,
    const FString & MapName,
    const FString & MatineeName,
    float EventTime
)

Remarks

Capture screenshots and performance metrics

Parameters

Parameter

Description

EventTime

time of the Matinee event

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