PrepareMapChange

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

PrepareMapChange

(
    UWorld* InWorld,
    const TArray< FName >& LevelNames
)

Protected function

bool

 

PrepareMapChange

(
    FWorldContext& WorldContext,
    const TArray< FName >& LevelNames
)

Prepares the engine for a map change by pre-loading level packages in the background.

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