UEngine::RegisterEndStreamingPauseRenderingDelegate

Delegate handling when streaming pause ends.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void RegisterEndStreamingPauseRenderingDelegate
(
    FEndStreamingPauseDelegate * InDelegate
)

Remarks

Delegate handling when streaming pause ends. Set initially in FStreamingPauseRenderingModule::StartupModule() but can then be overridden by games.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss