UEngine::SetCustomTimeStep

Set the custom time step that will control the Engine Framerate/Timestep.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool SetCustomTimeStep
(
    UEngineCustomTimeStep * InCustomTimeStep
)

Remarks

Set the custom time step that will control the Engine Framerate/Timestep. It will shutdown the previous custom time step. The new custom time step will be initialized.

Returns

the result of the custom time step initialization.

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