Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool SetCustomTimeStep
(
UEngineCustomTimeStep * InCustomTimeStep
)
Set the custom time step that will control the Engine Framerate/Timestep. It will shutdown the previous custom time step. The new custom time step will be initialized.
the result of the custom time step initialization.