UEngineCustomTimeStep::UpdateTimeStep

Update FApp::CurrentTime/FApp::DeltaTime and optionnaly wait until the end of the frame.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineCustomTimeStep.h

Include

#include "Engine/EngineCustomTimeStep.h"

Syntax

virtual bool UpdateTimeStep
(
    class UEngine * InEngine
)

Remarks

Update FApp::CurrentTime/FApp::DeltaTime and optionnaly wait until the end of the frame.

Returns

true if the Engine's TimeStep should also be performed; false otherwise.

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