| UEngineCustomTimeStep::UpdateTimeStep()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineCustomTimeStep.h |
Include |
#include "Engine/EngineCustomTimeStep.h" |
Update FApp::CurrentTime/FApp::DeltaTime and optionnaly wait until the end of the frame.
true if the Engine's TimeStep should also be performed; false otherwise.