| IFontFaceInterface::GetFontFilename()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/FontFace.h |
Include |
#include "Engine/FontFace.h" |
Source |
/Engine/Source/Runtime/Engine/Private/FontFace.cpp |
virtual const FString & GetFontFilename() const
Get the filename of the font to use. This may not actually exist on disk in editor builds and we should load the face buffer instead.