UFontFace::InitializeFromBulkData

Initialize this font face from legacy bulk data.

Windows
MacOS
Linux

Override Hierarchy

IFontFaceInterface::InitializeFromBulkData()

UFontFace::InitializeFromBulkData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/FontFace.h

Include

#include "Engine/FontFace.h"

Source

/Engine/Source/Runtime/Engine/Private/FontFace.cpp

Syntax

virtual void InitializeFromBulkData
(
    const FString & InFilename,
    const EFontHinting InHinting,
    const void * InBulkDataPtr,
    const int32 InBulkDataSizeBytes
)

Remarks

Initialize this font face from legacy bulk data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss