Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameEngine.h |
Include |
#include "Engine/GameEngine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameEngine.cpp |
UWorld * GetGameWorld()
This is a global, parameterless function used by the online subsystem modules. It should never be used in gamecode - instead use the appropriate world context function in order to properly support multiple concurrent UWorlds.