UGameEngine::Start

Start the game, separate from the initialize call to allow for post initialize configuration before the game starts.

Windows
MacOS
Linux

Override Hierarchy

UEngine::Start()

UGameEngine::Start()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameEngine.h

Include

#include "Engine/GameEngine.h"

Source

/Engine/Source/Runtime/Engine/Private/GameEngine.cpp

Syntax

virtual void Start()

Remarks

Start the game, separate from the initialize call to allow for post initialize configuration before the game starts.

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