Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
APlayerController * GetPrimaryPlayerController() const
Get the primary player controller on this machine (others are splitscreen children) (must have valid player state and unique id)
the primary controller on this machine