UGameInstance::NotifyPreClientTravel

Broadcast a notification that travel is occurring

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

void NotifyPreClientTravel
(
    const FString & PendingURL,
    ETravelType TravelType,
    bool bIsSeamlessTravel
)

Remarks

Broadcast a notification that travel is occurring

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