Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
void NotifyPreClientTravel
(
const FString & PendingURL,
ETravelType TravelType,
bool bIsSeamlessTravel
)
Broadcast a notification that travel is occurring