Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual TSubclassOf< AGameModeBase > OverrideGameModeClass
(
TSubclassOf< AGameModeBase > GameModeClass,
const FString & MapName,
const FString & Options,
const FString & Portal
) const
Return the game mode subclass to use for a given map, options, and portal. By default return passed in one