UGameInstance::OverrideGameModeClass

Return the game mode subclass to use for a given map, options, and portal.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

virtual TSubclassOf< AGameModeBase > OverrideGameModeClass
(
    TSubclassOf< AGameModeBase > GameModeClass,
    const FString & MapName,
    const FString & Options,
    const FString & Portal
) const

Remarks

Return the game mode subclass to use for a given map, options, and portal. By default return passed in one

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