Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
Start playing back a previously recorded replay.
True if the replay began successfully.
Parameter |
Description |
---|---|
InName |
Name of the replay file. |
WorldOverride |
World in which the replay will be played. Passing null will cause the current world to be used. |
AdditionalOptions |
Additional options that can be read by derived game instances, or the Demo Net Driver. |