UGameInstance::RegisterReferencedObject

Registers an object to keep alive as long as this game instance is alive

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

virtual void RegisterReferencedObject
(
    UObject * ObjectToReference
)

Remarks

Registers an object to keep alive as long as this game instance is alive

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