Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual bool RemoveLocalPlayer
(
ULocalPlayer * ExistingPlayer
)
Removes a player.
whether the player was successfully removed. Removal is not allowed while connected to a server.
Parameter |
Description |
---|---|
Player |
The player to remove. |