UGameInstance::StartPlayInEditorGameInstance

Called to actually start the game when doing Play/Simulate In Editor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

virtual FGameInstancePIEResult StartPlayInEditorGameInstance
(
    ULocalPlayer * LocalPlayer,
    const FGameInstancePIEParameters & Params
)

Remarks

Called to actually start the game when doing Play/Simulate In Editor

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