| UGameViewportClient::Init()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
virtual void Init
(
struct FWorldContext & WorldContext,
UGameInstance * OwningGameInstance,
bool bCreateNewAudioDevice
)