| FViewportClient::InputChar()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
Check a character input received by the viewport. If the viewport client uses the character, it should return true to consume it.
True to consume the character, false to pass it on.
Parameter |
Description |
---|---|
Viewport |
The viewport which the axis movement is from. |
ControllerId |
The controller which the axis movement is from. |
Character |
The character. |