UGameViewportClient::IsInPermanentCapture

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::IsInPermanentCapture()

UGameViewportClient::IsInPermanentCapture()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual bool IsInPermanentCapture()

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