UGameViewportClient::IsOrtho

Returns true if this viewport is orthogonal.

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::IsOrtho()

UGameViewportClient::IsOrtho()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual bool IsOrtho() const

Remarks

Returns true if this viewport is orthogonal. If hit proxies are ever used in-game, this will need to be overridden correctly in GameViewportClient.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss