Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
virtual void PeekTravelFailureMessages
(
UWorld * InWorld,
enum ETravelFailure::Type FailureType,
const FString & ErrorString
)
Notification of server travel error messages, generally network connection related (package verification, client server handshaking, etc) generally not expected to handle the failure here, but provide notification to the user
Parameter |
Description |
---|---|
FailureType |
the type of error |
ErrorString |
additional string detailing the error |