UGameViewportClient::SetHideCursorDuringCapture
Sets whether or not the cursor is hidden when the viewport captures the mouse
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h
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Include
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#include "Engine/GameViewportClient.h"
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void SetHideCursorDuringCapture
(
bool InHideCursorDuringCapture
)
Sets whether or not the cursor is hidden when the viewport captures the mouse
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