Deprecated
Mouse locking is now controlled by an enum value. Please call UGameViewportClient::SetMouseLockMode(EMouseLockMode) instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Sets whether or not the cursor is locked to the viewport when the viewport captures the mouse