Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include |
#include "Engine/GameViewportClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp |
bool TryToggleFullscreenOnInputKey
(
FKey Key,
EInputEvent EventType
)
Gives the game's custom viewport client a way to handle F11 or Alt+Enter before processing the input