UGameViewportClient::UpdateActiveSplitscreenType

Sets the value of ActiveSplitscreenConfiguration based on the desired split-screen layout type, current number of players, and any other factors that might affect the way the screen should be laid out.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h

Include

#include "Engine/GameViewportClient.h"

Source

/Engine/Source/Runtime/Engine/Private/GameViewportClient.cpp

Syntax

virtual void UpdateActiveSplitscreenType()

Remarks

Sets the value of ActiveSplitscreenConfiguration based on the desired split-screen layout type, current number of players, and any other factors that might affect the way the screen should be laid out.

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