Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h |
Include |
#include "Engine/HLODProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HLODProxy.cpp |
static void ExtractComponents
(
const ALODActor * LODActor,
TArray< UPrimitiveComponent * > & InOutComponents
)
Extract components that we would use for LOD generation. Used to generate keys for LOD actors.