UHLODProxy::GenerateKeyForActor

Build a unique key for the LOD actor, used to determine if the actor needs rebuilding

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/HLODProxy.h

Include

#include "Engine/HLODProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/HLODProxy.cpp

Syntax

static FName GenerateKeyForActor
(
    const ALODActor * LODActor,
    bool bMustUndoLevelTransform
)

Remarks

Build a unique key for the LOD actor, used to determine if the actor needs rebuilding

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