UInGameAdManager::OnUserClosedAd

Called by platform when an opened ad is closed. Will unpause the game before calling the delegates

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InGameAdManager.h

Include

#include "Engine/InGameAdManager.h"

Source

/Engine/Source/Runtime/Engine/Private/InGameAdvertising.cpp

Syntax

void OnUserClosedAd()

Remarks

Called by platform when an opened ad is closed. Will unpause the game before calling the delegates

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss