ULevel::ApplyWorldOffset

Shift level actors by specified offset The offset vector will get subtracted from all actors positions and corresponding data structures

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void ApplyWorldOffset
(
    const FVector & InWorldOffset,
    bool bWorldShift
)

Remarks

Shift level actors by specified offset The offset vector will get subtracted from all actors positions and corresponding data structures

Parameters

Parameter

Description

InWorldOffset

Vector to shift all actors by

bWorldShift

Whether this call is part of whole world shifting

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