Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Level.cpp |
Shift level actors by specified offset The offset vector will get subtracted from all actors positions and corresponding data structures
Parameter |
Description |
---|---|
InWorldOffset |
Vector to shift all actors by |
bWorldShift |
Whether this call is part of whole world shifting |