ULevel::BuildStreamingData

Rebuilds static streaming data for all levels in the specified [UWorld](API\Runtime\Engine\Engine\UWorld).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

static void BuildStreamingData
(
    UWorld * World,
    ULevel * TargetLevel,
    UTexture2D * TargetTexture
)

Remarks

Rebuilds static streaming data for all levels in the specified UWorld.

Parameters

Parameter

Description

World

Which world to rebuild streaming data for. If NULL, all worlds will be processed.

TargetLevel

[opt] Specifies a single level to process. If NULL, all levels will be processed.

TargetTexture

[opt] Specifies a single texture to process. If NULL, all textures will be processed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss