ULevel::CreateReplicatedDestructionInfo

Populate an entry for Actor in the DestroyedReplicatedStaticActors list

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void CreateReplicatedDestructionInfo
(
    AActor *const Actor
)

Remarks

Populate an entry for Actor in the DestroyedReplicatedStaticActors list

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