ULevel::HandleLegacyMapBuildData

Creates [UMapBuildDataRegistry](API\Runtime\Engine\Engine\UMapBuildDataRegistry) entries for legacy lightmaps from components loaded for this level.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp

Syntax

void HandleLegacyMapBuildData()

Remarks

Creates UMapBuildDataRegistry entries for legacy lightmaps from components loaded for this level.

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