Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Level.cpp |
void IncrementalUpdateComponents
(
int32 NumComponentsToUpdate,
bool bRerunConstructionScripts,
FRegisterComponentContext * Context
)
Incrementally updates all components of actors associated with this level.
Parameter |
Description |
---|---|
NumComponentsToUpdate |
Number of components to update in this run, 0 for all |
bRerunConstructionScripts |
If we want to rerun construction scripts on actors in level |