Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Level.cpp |
void InvalidateModelSurface()
Discards the cached data used to render the level's UModel. Assumes that the faces and vertex positions haven't changed, only the applied materials.