ULevel::InvalidateModelSurface

Discards the cached data used to render the level's [UModel](API\Runtime\Engine\UModel).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void InvalidateModelSurface()

Remarks

Discards the cached data used to render the level's UModel. Assumes that the faces and vertex positions haven't changed, only the applied materials.

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