ULevel::OnApplyNewLightingData

Called after lighting was built and data gets propagated to this level

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void OnApplyNewLightingData
(
    bool bLightingSuccessful
)

Remarks

Called after lighting was built and data gets propagated to this level

Parameters

Parameter

Description

bLightingSuccessful

Whether lighting build was successful

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