ULevel::OnLevelScriptBlueprintChanged

Called when the level script blueprint has been successfully changed and compiled.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void OnLevelScriptBlueprintChanged
(
    class ULevelScriptBlueprint * InBlueprint
)

Remarks

Called when the level script blueprint has been successfully changed and compiled. Handles creating an instance of the blueprint class in LevelScriptActor

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