ULevel::RegisterActorForAutoReceiveInput

Register an actor that should be added to a player's input stack when they are created

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Source

/Engine/Source/Runtime/Engine/Private/Level.cpp

Syntax

void RegisterActorForAutoReceiveInput
(
    AActor * Actor,
    const int32 PlayerIndex
)

Remarks

Register an actor that should be added to a player's input stack when they are created

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