StreamedLevelsOwningWorld

Set before calling LoadPackage for a streaming level to ensure that OwningWorld is correct on the Level

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

static TMap< FName, TWeakObjectPtr< UWorld > > StreamedLevelsOwningWorld;

Remarks

Set before calling LoadPackage for a streaming level to ensure that OwningWorld is correct on the Level

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss