ULevelScriptBlueprint::GetFriendlyName

Windows
MacOS
Linux

Override Hierarchy

UBlueprint::GetFriendlyName()

ULevelScriptBlueprint::GetFriendlyName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptBlueprint.h

Include

#include "Engine/LevelScriptBlueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelScriptBlueprint.cpp

Syntax

virtual FString GetFriendlyName() const

Returns

the user-friendly name of the blueprint

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