ULevelScriptBlueprint

A level blueprint is a specialized type of blueprint.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptBlueprint.h

Include

#include "Engine/LevelScriptBlueprint.h"

Syntax

class ULevelScriptBlueprint : public UBlueprint

Remarks

A level blueprint is a specialized type of blueprint. It is used to house global, level-wide logic. In a level blueprint, you can operate on specific level-actor instances through blueprint's node-based interface. UE3 users should be familiar with this concept, as it is very similar to Kismet.

Variables

Name Description

Public variable

FString

 

FriendlyName

The friendly name to use for UI

Constructors

Name Description

Public function

ULevelScriptBlueprint

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

FString

 

CreateLevelScriptNameFromLevel

(
    const ULevel* Level
)

Generate a name for a level script blueprint from the current level

Public function Const

ULevel *

 

GetLevel()

Overridden from UBlueprint

Name Description

Public function Virtual Const

FString

 

GetFriendlyName()

See Also

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