| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptBlueprint.h |
Include |
#include "Engine/LevelScriptBlueprint.h" |
class ULevelScriptBlueprint : public UBlueprint
A level blueprint is a specialized type of blueprint. It is used to house global, level-wide logic. In a level blueprint, you can operate on specific level-actor instances through blueprint's node-based interface. UE3 users should be familiar with this concept, as it is very similar to Kismet.
Name | Description | ||
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FriendlyName |
The friendly name to use for UI |
Name | Description | |
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ULevelScriptBlueprint ( |
Name | Description | ||
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CreateLevelScriptNameFromLevel ( |
Generate a name for a level script blueprint from the current level |
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ULevel * |
GetLevel() |
Name | Description | ||
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GetFriendlyName() |