Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
Include |
#include "Engine/LevelStreaming.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp |
void RemoveLevelFromCollectionForReload()
After a sub level is reloaded in the editor the cache state needs to be refreshed.