Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingDynamic.h |
Include |
#include "Engine/LevelStreamingDynamic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp |
static ULevelStreamingDynamic * LoadLevelInstanceBySoftObjectPtr
(
UObject * WorldContextObject,
TSoftObjectPtr< UWorld > Level,
FVector Location,
FRotator Rotation,
bool & bOutSuccess
)