| UObjectBase
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingDynamic.h |
Include |
#include "Engine/LevelStreamingDynamic.h" |
class ULevelStreamingDynamic : public ULevelStreaming
LevelStreamingDynamic
Dynamically controlled streaming implementation.
Name | Description | |
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ULevelStreamingDynamic ( |
Name | Description | ||
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|
ULevelStream... |
LoadLevelInstance |
Stream in a level with a specific location and rotation. |
|
ULevelStream... |
LoadLevelInstanceBySoftObjectPtr |
Name | Description | ||
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|
SetShouldBeLoaded ( |
Virtual that can be overriden to change whether a streaming level should be loaded. |
|
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ShouldBeLoaded() |
Return whether this level should be present in memory which in turn tells the streaming code to stream it in. |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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UniqueLevelInstanceId |
Counter used by LoadLevelInstance to create unique level names. |